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INFINIUM
LABS, INC. (OTCBB: IFLB) |
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Dear Reader,
When we think of entertainment giants we tend to contemplate the
major media of motion pictures and film…maybe even print.
But all the while a new giant catagory has emerged with NO signs
of slowing.
The gorilla in the industry? Believe it or not it’s video
games with annual revenues now exceeding TEN BILLION dollars.
In fact, some video games are generating more cash than the movies
on which they’re based. Game consoles, such as Xbox
and PS2, have become almost as pervasive in American media rooms
as VCRs and DVD players. And of course, as the dollars pour
in, new technologies aspire to enhance the gaming experience and
take it to new levels.
We feature one such company today, a bold combination of innovation
and an industry in high gear. If you didn’t know that video
games were this profitable, perhaps the time is right to take
a look at this intriguing video game-related company before the
rest of the investing public gets the memo.
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ABOUT INFINIUM LABS |
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Infinium Labs, Inc. (OTC BB:IFLB.OB) is the first to offer
a game console that uses broadband to deliver games to consumers
over the Internet. Infinium Labs, based in Sarasota, Florida, is
revolutionizing the video game industry with a unique combination
of gaming hardware, software and secure online digital distribution.
The Company is focused on penetrating the $10.3 billion video game
industry by eliminating the many inconveniences inherent in both
closed-platform console systems, such as Sony’s Playstation®2
and Microsoft’s Xbox™, and PC-based games. Infinium's creative,
experienced executive team has perfected its proprietary digital
rights management system, providing a game delivery platform that
can also be expanded to include distribution of music and video
in the near future.
Infinium's solution employs two powerful components: the Phantom
Game System, which supports games on demand, game rentals, game
demos, seamless upgrades and patch management,and the PhantomNet
Game Service, which provides an online secure network for subscribers
to beta test, try, rent, buy and play a broad choice of games without
ever leaving their homes. The combination of a secure, single
platform and advanced content delivery system allow Infinium to
avoid the piracy issues faced by music and video providers, offer
a broader range of content than console game systems and allow game
and other content developers a faster, less expensive route to market.
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Infinium's
mission is to drive revenues, earnings and shareholder value
with
industry-leading,
highly innovative electronic gaming products and services.
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Infinium Labs is an innovative entertainment and interactive
game company. Infinium Labs has developed and is marketing
its flagship product the Phantom Gaming Service, a leading-edge
and intuitive gaming and content delivery system designed to be
the performance leader in the interactive entertainment industry.
Founded and managed by a management team with extensive experience
in interactive media, entertainment and technology, Infinium Labs
is developing a robust gaming system that appeals to a wide audience
of consumers and interactive gamers with its ease of use, quality
assurance and real-time delivery system.

KEY INVESTMENT HIGHLIGHTS
• Executive team lead by game industry
veterans
• Unique solution to both console-and
PC-based game issues
• Secure content delivery system can
be expanded to provide music and movies on demand
• Thousands of titles already available
from PC-based game developers
• Eliminates inconveniences of physical
retail game purchase and rental
BUSINESS STRATEGY
• Initial hardware sale plus growing,
recurring subscription fees
• Leading-edge technology eliminates
obsolescence while providing a platform for expanded services
• Marketable to both console and PC
game communities
• Leverage key relationships with
broad range of content providers
INDUSTRY DRIVERS
• Unify console game market (8 -18
years) and PC game market (16 and older) with best-of-breed
products and services
• Eliminate barriers to purchase/rent
with instantaneous online content delivery
• Video game market is $10.3 billion
and growing
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"Tremendous opportunities are evident
in the gaming industry, which has enjoyed continued steady
growth. Infinium Labs’ entry into this market is highlighted
by the Company’s ability to obtain exclusive rights to deliver
outstanding content and continue to accelerate our business
strategy going forward.
I believe Infinium and its shareholders
are in the right place at exactly the right time.
We have solved the piracy issues
that have plagued the music and video industries,
while concurrently developing a
platform that is not locked into legacy technology,
like the console game makers.
By eliminating these fundamental
flaws, we are now positioned to deliver a wide variety of
content, starting with games, to a $10.3 billion market.
Infinium’s advanced Phantom Game System and PhantomNet Game
Service marks the first secure broadband delivery system
for game contentin the world."
Timothy M.Roberts
CEO and Founder,Infinium Labs,Inc.
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For current News and Stock Price Information on IFLB: Click
Here
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RECENT NEWS FROM INFINIUM |
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Press Release
Source: AXcess News
Tuesday February 17, 1:18 pm ET
US Video Game
Industry Driven By Console
Software Sales,
Study Finds
PORT WASHINGTON, NY--(MARKET WIRE)--Feb 17, 2004 -- AXcess News(www.theaxcess.net)released
a story Tuesday covering the US video game industry and how converging
technologies are affecting companies in it.
With Nintendo Co Ltd.'s GameCube,
Sony Corporation's PlayStation 2 and Microsoft's Xbox the dominant
players, newcomer Infinium Labs (OTC BB:IFLB.OB - News) is
the first to offer a console that uses broadband to deliver games
to consumers over the Internet.
According to a report by NPD Group,
the driving force in sales was led by the console software and portable
game software categories, which saw a record breaking $5.8 billion,
an increase of 5.4% in overall sales when compared to $5.5 billion
in 2002.
Including PC games, total industry
software sales were up 1.5% to $7 billion, from $6.9 billion in
2002. For 2003, console software, portable game hardware and portable
game software saw unit sales increases of 14%, 15% and 19%.
"The sales results are still quite
impressive when you look at the overall industry performance during
2003," said Richard Ow, senior video games analyst, The NPD Group.
"The market has seen price cuts from console manufacturers as well
as declines in retail software prices. With manufacturers and software
publishers dropping prices to vie for consumer dollars, $10 billion
in sales for the year is far from disappointing."
According to Ow, the strong, diversified
software titles introduced in the fourth quarter provided the market
with the sales needed to break yet another industry record.
While Ow's figures drilled down
to close quarters in software, little in the report gave indications
as to future trends in hardware and software compatibility's. The
newest company to enter the $10 billion industry, Infinium Labs
Inc. (OTC BB:IFLB.OB - News), which is being led by a
founding member of the Xbox project team at Microsoft Corporation,
Kevin Bachus, claims to be developing the first game content over
broadband platform with a totally secure delivery system. Dubbed
The Phantom,Infinium Labs' system doesn't use CDs or cartridges,
or any form of inserted packaged media. It runs strictly on
an Internet based network.
To read the rest of this story
go to http://www.theaxcess.net.
Infinium Labs Chart and
Stats
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Infinium Labs
Financial Highlights
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Share price:
52-Week High:
52-Week Low:
Shares Out:
Float:
Market Cap:
Avg. Vol. 90 days: |
$7.50
$10.00
$1.20
24 million*
4 million*
$180 million*
8,020 shares
*Approximate |
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CONTACTS |
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Company Contact: Kevin Bachus, President and COO
Infinium Labs, Inc.
investors@infiniumlabs.com
Public Relations Contact: Steve Honig
Bender/Helper Impact
310.473.4147 - steve_honig@bhimpact.com
Investor Relations Contact:
Michael Briola, Executive Vice President
Trilogy Capital Partners, Inc.
800.251.1770 - michael@trilogy-capital.com
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***
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