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OMICRON
TECHNOLOGIES INC., (Pink Sheets: OMCN) |
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Editors
Note:
At Stockupticks, we believe in technology.
Once in a while, a company comes along that has done its homework.
Testing. Marketing. Application. Ready for the marketplace. In
today's issue, we feature a company that has done just that, Omicron
Technologies, Inc.
Omicron has been investigating Internet-application
possibilities for years. While other companies were rushing to
market with no business model and letting absurd valuations skyrocket,
Omicron was patiently testing products through extensive review
that could become viable, long-lasting Internet applications.
Omicron survived the burst of the Internet bubble and after
significant testing on actual-use applications by real-life participants
in simulated day-to-day operations, Omicron chose an age-old game
that is known worldwide: BINGO.
As you will read below, Omicron spent a
great deal of time and money developing its products to be 'proven-
ready' when taken to market. We're not aware of any other publicly
traded company that matches the level of sophistication that Omicron
sites bring to this game on the Internet. Just a click to
the sample-site links listed below will convince you of that.
Read on ... You'll find that the Omicron sites are now ready
to be commercialized with all the development risk gone.
In the near future, Omicron expects to bring its state-of-the-art
Bingo sites to millions of avid Bingo players worldwide via the
web.
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THE
PAST, PRESENT & FUTURE |
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***
ABOUT THE COMPANY ***
Omicron Technologies, Inc., began operations in July, 1998.
The present emphasis at Omicron is to market 'Live' Bingo games
to produce immediate revenue streams. Omicron is also in the business
of acquisition, research & development, and marketing of leading-edge
technologies and Internet-based business concepts. Through a combined
strategy of focusing on specific marketing niches and development
of its proprietary technologies, Omicron expects to gain significant
market penetration in these areas.
The company specializes in the delivery of live Internet content;
specifically, the production and supply of entertainment such
as Bingo. Omicron's business model is built around this evolution
of technology: the convergence of the personal computer with television
and other home entertainment platforms operated with the simple
click of a mouse, game pad, or remote control. Bingo is just the
beginning however. Any online gaming content that requires live
video, live audio and live presentation is now within application
feasibility studies because Omicron has already worked out the
technology bugs to bring high-quality, interactive entertainment
products to the Web.
***
PRODUCTS ***
Omicron is the first site to incorporate "live" game play, from
a bingo hall with video feed and chat, into the on-line gaming
world. Unlike current Internet gaming sites that must rely upon
software to "recreate" the game experience, Omicron Technologies
is positioned to integrate the live game element. The Free Live
Bingo site will offer several free games to an online player and
then, if they choose, move them to one of the other sites where
they pay-to-play. The Free Live Bingo site will be supported by
advertising revenues. The Bingo Basement site will feature multiple
games of 25 cents, 50 cents, $1 and $5. The two different versions
of the FATCAT Bingo sites are theme-orientated sites where players
can hold live chats during live games.
Omicron will soon deliver
the Internet's first live bingo experience.
 
Omicron will deliver the
most sophisticated, in-depth,
easy-to-navigate gaming
sites on the Net.
(Even the opening Flash
introductions are state-of-the-art and unsurpassed by any gaming
site)
To view a sample of each
site to be offered by Omicron,
just click on the links
below.
Live
Bingo Network /
Free Live Bingo /
Bingo Basement
Fatcat
Bingo (v 1.0.0) / Fatcat
Bingo (v 2.0.0)
Omicron Technologies will offer its users live Bingo entertainment
from the comfort of there own home. The various bingo sites will
operate in REAL TIME and generate revenues from selling bingo
cards, upgrading free-site memberships to fee-based memberships
and from the placement of banner and pop-up advertisements.
These bingo environments
will come complete with real bingo callers, live chat hosts,
messages boards, a monthly newsletter, free bingo promotions,
and live video feeds.
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REVENUES |
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***
LET THE NUMBERS DO THE TALKING ***
In Omicron games, each player can purchase from 3 to 54 cards
per game (the industry standard is 9 cards per game, costing between
$.25 to $1 per card). There would be a minimum purchase of 18
cards per hour of play.
There are 6 different games per hour, up to 24 hours a day, seven
days a week. The payouts are 40% per game with 10% going
into a bonus game played once every hour. If there is no winner
of the bonus jackpot, it is carried over to the next bonus game.
On average, people play bingo twice a week for two to three hours
per session, a usage profile that could increase from easier accessibility
through the internet.
For Example: With
the average person playing twice a week, 2-3 hours per session,
or about 5 hours per week; sold out games of 7,000 players would
require 238,000 regular players (out of 250 million Bingo players
worldwide). This would generate net
revenues of $63,000 per hour to Omicron after payouts.
Now that's potential!
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WHO'S
SIGNING ON |
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***
THE MARKET ***
Bingo is one of the most popular forms of entertainment in North
America. To date more than 250 Million people play bingo worldwide.
With 544 Million current Internet users, on-line bingo is becoming
one of the most popular on-line activities.
Over the past few years the demographics of bingo players has
dramatically changed, Baby Boomers now make up the largest group
of bingo players. Baby
Boomers are considered to have the most disposable income and
the highest ability to access the Internet.
This represents opportunity. According to International Gaming
and Wagering Business (IGWB), Bingo is the most socially accepted
form of gambling in the world with a 79% acceptability rate from
the general public. The game is extremely popular in South American
countries such as Brazil, and Argentina. Europeans also love bingo
and countries such as Australia, South Africa and the Philippines
are playing the game as well.
Bingo is a game that crosses the boundaries
of language and culture to reach all parts of the globe!
IGWB says that, in North America, on a per visit basis, Bingo
is more popular than all Hollywood movies, rock concerts, professional
sports and casinos combined! Bingo has evolved dramatically from
the game that was perceived to be played by little old ladies
in church basements on Tuesday nights.
The bingo industry estimates that bingo is played by approximately
1- 2% of the population on any given night across North America.
A Federal Study suggests that nearly 70% of Bingo players are
between the ages of 18 and 44.
Sources estimate that conservatively, more then $10 billion is
waged annually on Bingo. In North America alone, there are more
than 50,000 bingo halls in operation according to Two Jays Bingo
Supplies, New Jersey. With over 500 million current internet users
and on-line bingo becoming one of the most popular internet activities,
management believes Omicron is very well positioned to build a
profitable on-line bingo business delivered from a live bingo
hall.
*** WHAT
YOU'LL FIND ***
At each of the Web sites, there is an impressive group of resources
to aid the bingo player and a FAQ list that will address any question
a player might have.
How do I play Bingo?
Is my account information confidential?
How much does it cost to play? How
many cards do I have to buy for each game?
Can I keep the same cards from game to game? How
long does a game last? Is there always
a winner? What if more than one person
has Bingo? How do I collect prizes?
Do I owe taxes on Cash or Prizes?
How old do I have to be to play FATCAT BINGO?
How do I know that my credit card number is secure?
There are tutorials on every aspect of the game and there is
an extensive help area
and of course, tech support and customer service
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B-22 ... BINGO !!! |
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*** THE
ACTION
***
The Omicron Bingo sites are 100% owned. The original bingo
product was tested from a live bingo machine for over four months,
24 four hours a day, with a development cost of over $2 million.
Daytime participation averaged almost 400 players per game and
at night, almost 100 players. The live camera and live
chat with our bingo hosts were very well received features of
our product. The players came from all over the world
reflecting the international appeal of our unique platform.
During this four months of testing Omicron registered over
40,000 people to play, at a rate of over 400 new registrations
each day.
Our bingo software is unique and the only live internet bingo
product. Players have access to many features on the site
that are not available to them in an actual bingo hall.
Internet accessibility to the bingo games allows anyone from around
the world to join in with the same game hosted live from a bingo
hall. The potential jackpots in any game can be significantly
higher than playing with an ordinary bingo hall audience, particularly
with the bonus round jackpots, and that attracts players.
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A STRATEGY OF GROWTH |
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***
OPPORTUNITIES ***
Omicron Technologies, Inc. is currently in the business of acquisition,
research and development, and marketing of leading edge technologies
and Internet-based business concepts. Through a combined
strategy of targeting specific market niches and delivering unique
products with wide appeal. Omicron intends to gain significant
penetration into these markets.
While these markets need to mature, the potential is huge and
RadioSat has already tested and proven its product and is waiting
for the right time to bring it to market for profit.
The Interactive Radio section of the Web site takes you through
the multiple features that the product can offer such as integrated
broadcasting, navigation, and two-way communication services through
a low cost terminal. This product platform also provides e-commerce,
email, fax, digital quality music, travel, security, global positioning
and gaming services in one low-cost, easy to operate system that
can be installed in any vehicle. Omicron owns 25% of this technology
and will announce any future developments as they occur.
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Interactive Digital Satellite Radio
Omicron Technologies Inc.
has 25% ownership of RadioSat. This satellite based
digital technology stands to revolutionize the manner
in which consumers use their radios for information. The
patented architecture provides a wide range of integrated
broadcasting, navigation and two-way communications services
through a low cost terminal.
The system will provide e-commerce, e-mail, fax, digital
quality music, travel, security, global positioning and
gaming services in one low-cost, easy-to-operate
system that can be installed in any vehicle.
Omicron plans to become the leading portal for interactive
services on the RadioSat network, a platform-independent
network and with branded service packages.
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Omicron delivers the Internet's
first live bingo experience.
 
Live Hosts. Live Chats.
Live Games.
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SELECTED
FINANCIAL HIGHLIGHTS |
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Shares Outstanding: 621,558
Float: 453,757
Recent share price and volume movement:
Date
OMCN Last Sale 270 Day Moving Avg
Volume
06/25/2002
4.250
3.111
1,700
06/24/2002
3.500
3.106
2,400
06/21/2002
3.500
3.104
2,900
06/20/2002
4.500
3.102
17,300
06/19/2002
3.250
3.100
17,700
06/18/2002
2.500
3.103
13,400
06/17/2002
1.270
3.101
4,000
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FOR
MORE INFORMATION, CONTACT |
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Omicron Technologies, Inc.
114 W. Magnolia Street
Suite 400-128
Bellingham, WA 98225
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